Following a taste of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The persistent excitement around trading card values guarantees near-daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games go viral annually.
Yet despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Sure, there are small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu